From my understanding, a completely new game has the same difficulty as the original Japanese PlayStation release, with the exception that Jill has no ink ribbons since she can save at any time. ![]() This isn't quite equivalent to the difficulty from the original US PlayStation non-director's cut release, but it's a change. Check out Gemini's Tweets: https://twitter.com/REBehindtheMask/status/1155251006160211970. The game decreases player weapon damage to enemies. This standalone mod (meaning you don’t need the original PC version of Resident Evil to run it) takes place after the events of the first game, only now you’re playing as a member of the. A bare-minimum of 48MB of RAM was required to run the game, though 64MB preferred. Based on the box, the recommended processor power was 266 MHz, with a minimum of 200. The Mediakite version changes the difficulty if you start your game from a cleared game save file. 6 Sources 7 See also MediaKite port The third-party developer, MediaKite, published the first PC port of the game in June 2000. ![]() I don't know if this is relevant to anyone, and I'm sure it's common knowledge for a lot of the runners here, but in case it isn't, here goes: Just getting into speedrunning this game.
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